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Full Version: //removelighting and //fixlighting
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Hi. I am trying to correct the lighting throughout my project due to the normal world edit and voxel sniper block light update bugs. While I can place blocks in the general area to disrupt the dark shadows, they come back after a while or the chunks are unloaded. On the flip-side, I have areas that glow for no reason, and there is nothing I can do to make it go away. //remove lighting sets everything in the chunks selected to a baseline of pitch black, and //fix lighting restores any light that should be there due to torches, sun, etc. As of advbuilder I cannot do that. If we could have access that would be most appreciated. Thanks
//fixlighting should'd been there before for builder+. Added //removelighting from builder.
(13 Nov 2018, 01:26 PM)Feriach Wrote: [ -> ]//fixlighting should'd been there before for builder+. Added //removelighting  from builder.

Thank you!