//removelighting and //fixlighting - Printable Version +- Aliquam Creative Forums (https://forum.aliquam.studio) +-- Forum: General (https://forum.aliquam.studio/forumdisplay.php?fid=3) +--- Forum: Suggestions and Support (https://forum.aliquam.studio/forumdisplay.php?fid=24) +--- Thread: //removelighting and //fixlighting (/showthread.php?tid=749) |
//removelighting and //fixlighting - xSILLYxTACOx - 13 Nov 2018 Hi. I am trying to correct the lighting throughout my project due to the normal world edit and voxel sniper block light update bugs. While I can place blocks in the general area to disrupt the dark shadows, they come back after a while or the chunks are unloaded. On the flip-side, I have areas that glow for no reason, and there is nothing I can do to make it go away. //remove lighting sets everything in the chunks selected to a baseline of pitch black, and //fix lighting restores any light that should be there due to torches, sun, etc. As of advbuilder I cannot do that. If we could have access that would be most appreciated. Thanks RE: //removelighting and //fixlighting - Feriach - 13 Nov 2018 //fixlighting should'd been there before for builder+. Added //removelighting from builder. RE: //removelighting and //fixlighting - xSILLYxTACOx - 13 Nov 2018 (13 Nov 2018, 01:26 PM)Feriach Wrote: //fixlighting should'd been there before for builder+. Added //removelighting from builder. Thank you! |