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Title: //removelighting and //fixlighting
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Hi. I am trying to correct the lighting throughout my project due to the normal world edit and voxel sniper block light update bugs. While I can place blocks in the general area to disrupt the dark shadows, they come back after a while or the chunks are unloaded. On the flip-side, I have areas that glow for no reason, and there is nothing I can do to make it go away. //remove lighting sets everything in the chunks selected to a baseline of pitch black, and //fix lighting restores any light that should be there due to torches, sun, etc. As of advbuilder I cannot do that. If we could have access that would be most appreciated. Thanks
 
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//removelighting and //fixlighting - by xSILLYxTACOx - 13 Nov 2018, 07:27 AM
RE: //removelighting and //fixlighting - by Feriach - 13 Nov 2018, 01:26 PM

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