10 Sep 2016, 08:16 PM
They should be compensated for making poor choices on who they add to their world?
When a player is griefed, we offer to restore what was destroyed. The griefer is punished. The compensation is that they don't permanently lose anything. Also some players are griefed because they pick fights with their friends who take their frustration out on the world. Again, poor choices on both party's parts. Maybe if you can explain why a player should be rewarded for making bad decisions? I can't seem to comprehend this thought process.
When a player is griefed, we offer to restore what was destroyed. The griefer is punished. The compensation is that they don't permanently lose anything. Also some players are griefed because they pick fights with their friends who take their frustration out on the world. Again, poor choices on both party's parts. Maybe if you can explain why a player should be rewarded for making bad decisions? I can't seem to comprehend this thought process.