10 Sep 2016, 07:09 PM
The other day I came up with a suggestion. What if the victims of greifing got aliquam points from the server as a form of compensation, depending on the severity of the greif. Like a whole plot getting ruined/destroyed gets more money then lets say a house. I have put a list below of some things i think should also be considered
Players who were greifed before this is implemented will not get money.
Players must show proof of a greif "but what if they greif themselves to get money?" i hear you ask, I also suggest one of those plugins that shows you who placed/broke a block
The money given to the victim varies not only in quantity but also quality - a 5 minute box house would get less money than a super-detailed palace for example -
The only major flaw i managed to find with this is w/e greif since i don`t think any anti-greif plugin can detect who did a w/e action.
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I hope you take my idea into consideration
With kind regards ~Dr_LegomanNo1
Players who were greifed before this is implemented will not get money.
Players must show proof of a greif "but what if they greif themselves to get money?" i hear you ask, I also suggest one of those plugins that shows you who placed/broke a block
The money given to the victim varies not only in quantity but also quality - a 5 minute box house would get less money than a super-detailed palace for example -
The only major flaw i managed to find with this is w/e greif since i don`t think any anti-greif plugin can detect who did a w/e action.
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I hope you take my idea into consideration
With kind regards ~Dr_LegomanNo1
If you can take advantage of a situation in some way, it's your duty to do it. Why should everything always be to the swift, or the jumble or the quick-witted? should they be allowed to win merrily because of the gifts god gave them? well i say "cheating is the gift man gives himself!"